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Boy for Film/VFX Character Art (rendered) Challenge

This is work made by me for the Film/VFX Character Art (rendered) artstation competition. It was really fun to do because i never tried to make cartoony characters before. I decided to go out from the completely stylized version and add only stylized proportions.But shaders and materials still realistic.
Check my submission! 
https://www.artstation.com/contests/feudal-japan/challenges/52/submissions/33548?sorting=latest
Take care by Artem Gansior

IM A WINNER !! YOOOHOOO 
1st PLAACEEE!!!!

IM A WINNER !! YOOOHOOO
1st PLAACEEE!!!!

i used Substance Painter for texturing every peace . Also ,texturing XYZ fabrics package helps a lot.

i used Substance Painter for texturing every peace . Also ,texturing XYZ fabrics package helps a lot.

I decided to separate each mesh in a different project for decrease loading of my GPU and increase the speed of production.SSS in SP are gorgeous !

I decided to separate each mesh in a different project for decrease loading of my GPU and increase the speed of production.SSS in SP are gorgeous !

All diffuse maps is 100% HANDPAINTED

All diffuse maps is 100% HANDPAINTED

For the dirt, I used RGB masks. Really love this workflow because I'm able to use procedural 3ds max maps for the dirt structure and it`s getting better result then baking everything to the texture.

For the dirt, I used RGB masks. Really love this workflow because I'm able to use procedural 3ds max maps for the dirt structure and it`s getting better result then baking everything to the texture.

Green for the Mud and red for the dust

Green for the Mud and red for the dust

XYZ Fabrics is crazy helpful

XYZ Fabrics is crazy helpful